Showing posts with label article. Show all posts
Showing posts with label article. Show all posts

Monday, September 20, 2010

Zorks Tournament Report (Part 2) by Chris Reilkoff

 After ages upon AGES of tense waiting (okay, a few days. Sue me!), here's part 2 of Chris Reilkoff's Gen-Con report!


Round 5: Morganis Blackvein – Undead Frost Mage Midrange – Corey Burkheart

Corey Burkheart has been playing mid-range Mage decks for the last year of tournaments, so when I saw Morganis Blackvein I was not surprised. I figured his deck contained Dethvir (his reason for being undead), Water Elemental (his reason for being frost), numerous Counterspells, and possibly Flickers From the Past to replay cards like Mystic Denial, Brittilize, and Mana Sapphire. I knew this would be a very difficult match for me, but I decided to go for a game plan of using Blackout Truncheon and Lord Jorach to play ally control, while Vuz’din would be used to keep him off his healing and card drawing. Kel’Thuzad would likely be dead in this matc-hup, due to Corey’s love for Mystic Denial, while Carnage and Deadliness would struggle to deal with his Dethvirs.

Won Die Roll (The first of the tournament!)

Game 1:
I started with a hand of Broderick and Blackout Truncheon and was was satisfied, as I could use both to clear his Water Elemental as well as get near fatal damage on any Dethvir he played. After getting some early damage in with Broderick, Corey played out Marksman Glous and Water Elemental on consecutive turns. I shifted to the control player in the match-up, but Corey seemed to have unlimited steam. Over the course of the game, I continued to slowly take damage randomly from Blizzard, Broderick, and Vanessa Fairgraves and could never get the board completely under control. I managed to get a Raptor and Boots soft lock (while using Vile Aggression to destroy his resources) but when Corey started top decking for an answer, he got his For Great Honor to hit a Spell Suppression. Unfortunately, his ally suite was very similar to the Death Knight deck I had some problems with, but he had the important interrupts to stop my KT finisher.

Game 2:
While my hand wasn't perfect, I had Broderick, Vuz’din, and Lord Jorach, which I hoped would allow me to pressure Corey enough that he must play a reactive game. My early Broderick beat down with his twin on turn 3, forcing him to Blizzard early to slow me down. When I played my Vuz’din next turn, I figured I was sitting pretty.

Little did I know Corey had Terokk’s Shadowstaff in his deck from his sideboard. I got completely blown out when he stole Vuz’din on turn 5, and then took the Lord Jorach I played the next turn. Corey quickly beat me with my own allies, and I was left shaking my head.

I take consolation that I didn’t make significant play mistakes, and I could play well for the rest of the tournament. This match-up was terrible for me, but at least I was playing better

Record: 3-2; 6-5 in games

Round 6: Zagrun Wolfeye – Shaman Orcs – Dan Payne

When my opponent put down Zagrun, I admit I was a bit puzzled. Noticing the hero had a seemingly “blank” flip, I assumed he chose Zagrun because he was Enhancement (Feral Spirit) and Orc (Kazamon and possibly Orgrimmar). Even when you are unsure what your opponent is playing in his deck, you can make assumptions on his card choices based on the fact that he is playing a seemingly unplayable hero.

Lost Die Roll (at least I was not playing in a Craps tournament)

Game 1: My opening hand contained no Zalan Ragewind, and I was quickly punished for it when he plays a Signet of Manifested Pain on turn 2, followed by a Tuskarr Kite on turn 3. It was clear I wouldn’t be winning the attrition war, so I hoped to hold on long enough that he got to near fatal with his own Signet. My mount kept me in the game for a while, as I struggled to trade my allies into his signet tokens. On turn 8 when he played a Garrosh Hellscream with 4 tokens in play, the damage race of 18-16 was over immediately.

Game 2:
With the damage race being so close last game, I decided to switch gears and tried to play as the beat down deck. From what I saw, his deck was a mid-range version of Orcs, rather than the more aggressive style I expected. I got a hand that had both Swift Raptor and Boots of Utter Darkness to ensure that my strategy would work. By turn 4, I had him at 11 damage, but his Voice of Reason completely changed the game. Since my deck relied on a slow eventual kill, the mend power of his shield completely neutralized me. Despite my best efforts to play beat down, he stopped it easily and forced me to play control. My outs become Zalan Ragewind to kill the shield, or a Kel’Thuzad for a strike out victory. Luckily he never found an answer to my Boots/Mount combo, so when I finally drew Kel’Thuzad on what felt like turn 20, I chose the Rehgar in play, the Rehgar from his hand, and a Garrosh Hellscream from his deck. My opponent died the next turn, as his only hope to win was me leaving him with a Rehgar either in hand or in play to steal back his own Garrosh.
Game 3:
I looked up at the clock, and see there were only 6 minutes left in the round. After seeing the Voice of Reason last game, I was skeptical that I could kill him in time. I knew that I had get some early damage on him if I was to win this match at all. I mulliganed into Boots and Mount, and I knew immediately I had a chance. When my opponent played a Signet of Manifested pain on turn 2, I get immediately excited that he is going to put damage on himself while I sat behind elusiveness. This indeed happened, but surprisingly I was able to deal fatal damage in time, as my opponent had no answers for my turn 3 Vuz’din and turn 4 Lord Jorach. It seemed that his Signet was the only offensive play he had, so I chalked up this victory to a bad mulligan hand.

Record: 4-2, 8-6 in games

Round 7: Lord Benjamin Tremendouson –Death Wish – Niles Rowland

Needing only one more match win to ensure that I made the draft the next day, I did mental back flips when I saw Niles Rowland lay down his hero. This match-up is insanely good for me, so I feel like I am a lock for the next day of play. Combine my overconfidence with my fatigue and the fact that this took place in the feature match area, and it creates a situation where I punt away the ball on the first possession of the game.

Won Die Roll (Can this match-up get any easier?)

Game 1: Niles decided to play this game conservatively, making no plays in the first 4 turns of the game. I got the feeling that he was simply trying to set me up for interrupts, while avoiding playing any equipment or exhausting any resources to my Deadliness. On turn 5 when I drew a Junkboxes Needed, I decided to use the quest to clear the way to playing my Tuskarr Kite. I named ability, and saw a hand that contains Pummel, Bloody Ritual, 2 Keys to the Armory, Puncture, Shuriken of Negation, and Tanks for Everything. Knowing this match-up would be won on attrition, I discarded the Bloody Ritual and wrote down the remainder of his hand on my score sheet...

...and despite confirming my suspicions of his hand containing interrupts and writing it down to ensure I didn’t forget, I made the worst play of my WoW TCG life and immediately played out my Tuskarr Kite. Niles looked at me with confusion, and said, “Shuriken of Negation?” as he exhausted his four resources.

I immediately went on tilt as I put my Kite into the discard pile. For the rest of the game, I controlled his threats with Zalan Ragewind, but without the Lord Jorach to go with him I eventually got crushed by a Kel’Thuzad weilding a Jin’Rokh.

Game 2: With game 1 taking about 40 minutes to complete, most of my team mates made their way over to the feature match area to watch how I was doing. Seeing their support helped me calm down from my terrible game 1, and I got back into the match. Game 2 went exactly the way I want it to. I was able to play Lord Jorach and Zalan Ragewind multiple times to battle my way through his Rocket Launcher and constant Reconstructs, while destroying his resources with Band of Vile aggression to keep him off Kel’Thuzad. About two minutes before time was called in the round, I finally dealt fatal damage to Niles, with my hero unscathed.

Game 3: Going into sudden death with Death Wish was scary, as I knew my opponent can easily get a Guardians’s Plate Bracers and prevent me from dealing any damage whatsoever. I knew I had one chance in this game, and that was getting a Broderick Langforth into play and hoping he doesn’t get his Bracers. We both took a mulligan looking for our ace card, but neither of us got what we are looking for. In my opening hand, I had Purloin, Darkness Calling, and Swift Raptor, giving me a few possible plays:
-I could Purloin on turn 1 to take his possible Death wish, so he couldn’t simply play Death Wish on 2 and armor on 3 and win the game.
-I could play Swift Raptor on turn 1 so I could complete Darkness Calling on turn 2, increasing my chances of being able to discard Broderick for 1 damage
-I could play nothing on turn 1, hoping that Nile’s made a misplay by playing Death Wish on turn 2 and attacking my hero (putting 3 damage on each of us). I could then play mount and my Darkness Calling to heal 2 damage, and win the game 3 damage to 1.

Remembering the Death Knight match-up from earlier, I decided to make the play that would prevent me from losing if my opponent had the nuts. I purloined to take his Death Wish, but took note of the Smash in his hand. On my turn two I played a facedown resource, keeping my mount and quest in hand, hoping Niles would top deck a Death Wish and misplay it. Instead, Niles drew Keys to the Armory to find a Netherbane, and I am left with 3 draws to find and discard a Broderick. I fail at finding my one drop, and Niles was able to attack for 2 in sudden death to win the unwinnable match.

Record: 4-3, 9-8 in games

Round 8: Auryna the Lightsworn –Paladin Torch of Holy Fire – Michael Barnes

I was on complete tilt after losing to Death Wish, so I was sure that I was not the nicest guy to my round 8 opponent. I assumed my opponent chose Auryna for synergy with Argent Crusade allies, putting me on thinking this was a Paladin Fordring deck. A Band of Vile Aggression should be all I need to win, if that was the case.

Won Die Roll (Even the Dice Gods knew I needed to cheer up after the last round)

Game 1:
I started off the game with a Purloin and saw that my opponent was actually playing an Aldor Torch of Holy Fire deck. My strategy changed significantly, as Torch decks are significantly more mid-range than the Fordring deck I was expecting. Boot of Utter Darkness immediately went from “easy resource” to “must get in play”. My opponent got me to about 10 damage as I adjusted, but when he played a Myriam Starcaller, I was completely blown away. The Myriam dealt 10 damage to me before I drew a Carnage, and my opponent was able to draw another Torch of Holy Fire to 2 me to death.
Game 2:
I brought in my Enveloping Shadows to help give me untargetable against the Torch, and to slow down his early allies of Xavar, Kaldel, and Giralo. The plan became to set up a Boots/Mount/EnvelopingShadows board in order to reach a Kel’Thuzad finish. Zalan Ragewind became essential in the match-up, as Auryna must exhaust in order to activate the Torch. My opponent started off good with Xavar and Torch, and transitioned well into a mid-game of Myriam Starcaller. Despite being able to get me to about 24 damage (I never got my Boots of Utter Darkness) I was able to eventually clear the board, and Kel’Thuzad for the win.

Game 3: Again, there was only about 3 or 4 minutes left in round when we started this game. My opponent, having a faster deck than me, should guarantee him the victory here. When time is called, I had a total board lock-down of Boots of Utter Darkness, Double Enveloping Shadows, and a Lord Jorach against his board of 3 or 4 weenies, but there was no way I can deal 15 damage in two turns to win the match. Had the game gone on 5 or 6 more turns, I should have easily been able to take the match and go on to draft day. Unfortunately, my deck’s inability to win quickly cost me the match.

Record: 4-4, 10-10 in games

At the end of the tournament, I ended at a mediocre 4-4, yielding me 74th place. While I didn’t get to draft, the deck did what it was supposed to: get me into the money so I could pay for my flight.

Looking back, I do not regret my deck choice at all. I actually felt it performed pretty well, given the level I was playing at throughout the day. I did poorly not because of poor preparation or deck choice, but rather poor piloting caused by extreme fatigue.

While it is easy to say I should have played the Pidge deck my teammate Ian played to 2nd place, I am glad I chose Zorks. Under extreme fatigue, it is ideal to play the deck you know best so you can autopilot the matchups you know well. Had I been playing any other deck, it is highly likely I would have made more mistakes and done much worse. When in doubt for any tournament, play what you know best.
In my upcoming articles, I will take a look at Zorks going into the future, as well as the lessons I have learned about taking care of your body on tournament day.

Chris “Jedion” Reilkoff is currently the top rated Canadian player in the game, and one of the primary deck builders for Team East Coast. His past successes include a top 8 at DMF Seattle, two Realm Championship top 8s, 37th at NACC 2009, 10th at NACC 2010, and 34th at Worlds 2009.

Thursday, September 9, 2010

Zorks Tournament Report (Part 1) by Chris Reilkoff

Chris "Jedion" Reilkoff joins us again with part 1 of his extremely detailed tournament report for the World Championships. Having had the 'pleasure' of facing down Zorak'tul a few times on Magic Workstation recently, I have started to gain quite an appreciation for this deck strategy, and I'm sure you all will find Chris's explanations of each round to be as interesting as I did!

Wednesday, September 8, 2010

Run Good Club Exclusive Preview: Natural Reclamation

There are two things that Balance Druids are known for in the World of Warcraft Trading Card Game: one of those, I talked about in detail on Tuesday. Here's the cliff-note version: Moonfire spamming is fun.

The other strategy associated with Balance Druids in the WoW TCG, particularly thanks to popular old cards like Force of Nature and the theme's focus in the Blood of the Gladiators expansion, is tokens.

Tuesday, September 7, 2010

Discussion: Icecrown Previews (and a look at Gale Winds from a Boomkin Fan)

Things have been bare around here lately while I take a breather/find some full-time work/play too many games (it's been the dreaded Magic Online has has sucked away some of my time these past few days!). Of course, Cryptozoic has been good about providing some daily content thanks to the Icecrown previews. One of those cards, Gale Winds, was something I took a liking to the moment I heard about it from the Ggslive livestream during Gen-Con.

Sunday, August 29, 2010

Carrying the Torch at Worlds - A tournament report by Michael Barnes

It is a pleasure to present to you Michael Barnes' tournament report from Worlds 2010. I absolutely loved seeing Mike and his friends playing a Torch of Holy Fire deck and was quietly rooting them on from the back of the coverage area, and would like to congratulate Mr. Barnes on his top 16 finish this year! This report is presented courtesy of Cake Draft Masters, a WoW TCG site managed by Tim Rivera. The new design for CDM will be posted soon, and Run Good Club will act as a portal to this and every new article added to Tim's website!

Saturday, August 28, 2010

WoW Insider: Getting into the WoW Trading Card Game

A guest article for WoW Insider, written by me, has been posted on their blog. It details the basics of the WoW TCG, and was written specifically for players of the online game who may or may not have heard about the World of Warcraft Trading Card Game.

The Financial Value of Archives Part 1 - by Mike Rosenberg

Hello everyone! Archives, the exciting all-foil reprint set for the World of Warcraft Trading Card Game, is making its way to stores. Warcraft Gaming Center, Run Good Club's official sponsor, now has them for sale, and wow! This set has some serious power in it...but that should be obvious! It reprints some of the best or most iconic cards from the last four years of the WoW TCG.

This will be an ongoing article series with each big set and boutique product release. It is a tribute to Ben Bleiweiss and his 'Financial Value' articles for each new Magic: The Gathering set over at Star City Games. In fact, I love the formatting for his articles so much, that I'm basically just going to copy it! Thanks dude! :P (if you haven't read one of his articles on finances for Magic, do yourself a favor and check it out. Even if you don't follow Magic, his discussion on why he feels cards can go up or down is interesting, especially given his track-record of almost always being exact, even if it means selling rares and mythics on the site he works for at ridiculously low values despite his expectations of cards)

Thursday, August 26, 2010

Auction house Findings: An Introduction by Mike Rosenberg

Originally slated to be the start of a financial column for Tim Rivera's site, Cake Draft Masters, this article series by Run Good Club founder Mike Rosenberg will be posted here until the site is ready for its re-launch. Once the site is ready, this article series can be found as a regular column for Cake Draft Masters. Until then, enjoy!

Thursday, August 19, 2010

More on Clock Management by Mike Rosenberg (a follow-up to yesterday's discussions)

Continuing yesterday's discussion, I'd like to go a little more in-depth on the natures of the Brad versus Niles quarter-final match at Worlds. While I touched on my opinion a bit already, I wanted to go into further detail on what I think of the match as well as relating it to my general opinions on the current state of end-of-match procedures and clock management.


Wednesday, August 18, 2010

The Subject of Slow Play by Mike Rosenberg (Article and Discussion)

There has been a lot of talk recently on the topic of time management and slow play. This is not exclusive to the World of Warcraft Trading Card Game, and has recently become a hot-button topic with Magic: The Gathering since recent discussions about clock manipulation from Tomoharo Saito, one of the most well known pro players from Japan and a candidate for the 2010 Magic Hall of Fame. I was not at Grand Prix Columbus, the event where this discussion stemmed from, and I do not know Saito personally, so I will refrain from offering my opinion specifically about him in regards to this subject. There are plenty of people who have done that anyway, including some of his friends on the Pro Tour as well as spectators from the event. You can read more up on the Saito story, along with some great debate on the subject of clock manipulation, over at Billy Moreno's blog by clicking here (this is the same blog that was featured here yesterday).

Metafiction Day Nine - Starting Steps @ Zapped Giants

Jack keeps moving along with day nine of Metafiction! Today (er, well, yesterday, I'm a little late on posting this over here!), he heads over to the Cryptozoic forums and analyzes a deck-list posted by a new player looking for advice!

Tuesday, August 17, 2010

Billy Moreno - Are All Rules Created Equal? @ Gaming the System

Billy Moreno, a Magic: The Gathering personality, former Upper Deck Entertainment game designer, and overall chill dude, has recently posted some interesting material related to tournament procedures involving clock management. As this can be a subject of interest to competitive players for the World of Warcraft Trading Card Game, and the blogger was someone who worked on the game at one point, I wanted to highlight his recent conversation with "The" Ben Seck, another former game designer from UDE and Magic: The Gathering player. You can find the transcript of this conversation here.

The two have their specific view-points on the subject, and it's honestly not that far off from situations that have come up with the competitive scene for the WoW TCG. The subject of intent versus non-intent and slow-play versus stalling is a gray area, and it leads to some interesting debates on what's fine and what is unacceptable. It's a great read, and one I'd highly recommend checking out. Billy also has two different viewpoints on a more specific subject in the Magic pro community regarding a recent incident that puts a popular pro player's reputation in jeopardy.

Tomorrow's article will be tied into the daily discussion topic for the Run Good Club, and will be tied in with Billy's discussions recently on slow play, intent, and tournament procedures. Needless to say, I'm looking forward to what some of you have to say on the topic once the article is posted.

The Radar: Pros and Cons of Avoiding it by Corey Burkhart

Hey everyone! My name is Corey Burkhart, and this is my first article with the Run Good Club.

I am known as a constructed specialist, as I've done very well on the first day of multiple-day tournaments, but have failed to back up my constructed performances with solid draft finishes. Currently I'm 1-1 on day 3 appearances. Why am I known as as constructed specialist, you may ask? I'd argue that it's because I often play off-the-radar decks.

Monday, August 16, 2010

Metafiction Day Eight - Come Side with Me @ Zapped Giants

Check out day 8 of Jack Fejer's Metafiction series, as he talks about side decks in the Classic Constructed format!

Feature Dodgers - Rogue by Mike Rosenberg

Warriors, Mages, Blizzards, Guardian's Plate Bracers, Death Wishes, Blizzards, occasionally Mortal Strikes, Blizzards, Greaves of Ancient Evil, Blizzards, Kel'thuzads, Blizzards, Vindicator's Brands, Blizzards, Blizzards, Blizzards.

That's a pretty apt description, I feel, of what most players thought the World Championship was going to look like. Maybe I'm overemphasizing Blizzard, and should be emphasizing Eye of the Storm instead (I frankly find playing with and against that card to be more annoying than most Mage cards). However, most players expected to see lots of Mage and Warrior, and in retaliation to this, a lot of pro players showed up with...Gyro of the Ring and Zorak'tul, among other potential Rogue heroes.

Sunday, August 15, 2010

Metafiction Day Seven - Blood on the Rocks @ Zapped Giants

Want to check out one of the coolest and most successful decks from Worlds to feature Kor'kron Vanguard? Jack takes a look at the 'other' Death Wish deck, which almost got two players into Sunday, in his latest article on Zapped Giants. This concludes his first week of writing something every day (see day 1 for what this is about), and Run Good Club looks forward to seeing what the other 358 days of daily Fejer has for the World of Warcraft TCG community!